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Solve bug introduced by 0a8e426 ; this forced to executed the destroy events of the functions, classes and objects after the runtime is destroyed and this is very problematic. The destruction has been moved after the destroy children. Apparently this should not be a problem, but maybe this should be separated into two different functions if there is some special case of a loader. For now it works on node (which is the problematic one) and for the rest of loaders, which is exactly the same behavior as before.
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