β οΈ Level 8: Bloodmoon Castle
- Boss level: 6 unique level rules and 2 different modes (normal/hard).
- New music and artwork.
- Optimize sound volume.
Game improvements.
- AI is smarter now, and AI difficulty can be adjusted in Settings.
- Player stats and card values are adjusted for better balance.
- Lv4 and lv7 effects are redesigned to be more strategic.
- Settings can be saved for the entire run, including music and sound preferences.
π¦ Level 7: Shadow Swamp
- Level effect: Both players lost HP at the end of their turn.
- New cards, music and artwork.
π UX improvements:
- Add animation effects to elevate battle experience to the next level! - 5ff7308
- Introduce secret test mode: Click Settings six times to unlock the latest level! Try it if you've completed the full run before, and share your feedback with the author! - 8ff1aa0
π Level 6: Coral Bay
- Level effect: All buffs and debuffs are cleared every few turns.
- New cards, music and artwork.
- UX improvements: Player effects shown by default, new game stats panel, and more visibility settings.
π³ Level 5: Misty Woods
- Level effect: Player picks card from two options instead of drawing.
- New cards, music and artwork.
ποΈ Level 4: Lost Desert
- Level effect: Every attack has a chance to miss.
- New cards, music and artwork.
βοΈ Level 3: Ice Crown
- Level effect: Every damage has a chance to freeze your enemy.
- New cards, music and artwork.
New Feature: Levels
- Introduce levels to the game. Each level has unique artwork and mechanics to increase variety and player experience.
- Level 1: Royal City
- Level 2: Lava Plains
UX improvements.
- Add settings menu - 8d59ebb
- Add background music and music & sound controls - 3fc9ca6
- Add a matchup screen when game starts - 183ae6c
- Add a list of active effects that can be viewed by hovering over each player's avatar - 62e82ad
Launch single game mode.