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xxGraphicGLES3.cpp
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136 lines (113 loc) · 4.05 KB
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//==============================================================================
// xxGraphic : OpenGL ES 3.0 Source
//
// Copyright (c) 2019-2026 TAiGA
// https://github.com/metarutaiga/xxGraphic
//==============================================================================
#undef GL_ES_VERSION_2_0
#undef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_1 0
#define GL_ES_VERSION_3_2 0
#include "internal/xxGraphicInternalGL.h"
#include "xxGraphicGLES2.h"
#include "xxGraphicGLES3.h"
#if defined(xxANDROID)
# include "xxGraphicEGL.h"
#endif
#if defined(xxIOS) && !defined(xxMACCATALYST)
# include "xxGraphicEAGL.h"
#endif
#if defined(xxMACOS)
# include "xxGraphicCGL.h"
#endif
#if defined(xxWINDOWS)
# include "xxGraphicWGL.h"
#endif
//==============================================================================
// Instance
//==============================================================================
uint64_t xxCreateInstanceGLES3()
{
uint64_t instance = 0;
#if defined(xxANDROID)
instance = xxGraphicCreateEGL(300);
#endif
#if defined(xxMACOS)
instance = xxGraphicCreateCGL(300);
#endif
#if defined(xxIOS) && !defined(xxMACCATALYST)
instance = xxGraphicCreateEAGL(300);
#endif
#if defined(xxWINDOWS)
instance = xxGraphicCreateWGL(300);
#endif
if (instance == 0)
return 0;
xxRegisterFunction(GLES2);
xxRegisterFunctionSingle(xxCreateInstance, xxCreateInstanceGLES3);
xxRegisterFunctionSingle(xxGetInstanceName, xxGetInstanceNameGLES3);
xxRegisterFunctionSingle(xxCreateIndexBuffer, xxCreateIndexBufferGLES3);
xxRegisterFunctionSingle(xxCreateVertexBuffer, xxCreateVertexBufferGLES3);
xxRegisterFunctionSingle(xxMapBuffer, xxMapBufferGLES3);
xxRegisterFunctionSingle(xxUnmapBuffer, xxUnmapBufferGLES3);
return instance;
}
//==============================================================================
// Buffer
//==============================================================================
uint64_t xxCreateIndexBufferGLES3(uint64_t device, int size, int bits)
{
GLBUFFER* glBuffer = xxAlloc(GLBUFFER);
if (glBuffer == nullptr)
return 0;
GLuint buffer = 0;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, nullptr, GL_STREAM_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBuffer->type = GL_ELEMENT_ARRAY_BUFFER;
glBuffer->buffer = buffer;
glBuffer->memory = nullptr;
glBuffer->size = size;
return reinterpret_cast<uint64_t>(glBuffer);
}
//------------------------------------------------------------------------------
uint64_t xxCreateVertexBufferGLES3(uint64_t device, int size, uint64_t vertexAttribute)
{
GLBUFFER* glBuffer = xxAlloc(GLBUFFER);
if (glBuffer == nullptr)
return 0;
GLuint buffer = 0;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBuffer->type = GL_ARRAY_BUFFER;
glBuffer->buffer = buffer;
glBuffer->memory = nullptr;
glBuffer->size = size;
return reinterpret_cast<uint64_t>(glBuffer);
}
//------------------------------------------------------------------------------
void* xxMapBufferGLES3(uint64_t device, uint64_t buffer)
{
GLBUFFER* glBuffer = reinterpret_cast<GLBUFFER*>(buffer);
if (glBuffer == nullptr)
return nullptr;
if (glBuffer->memory)
return glBuffer->memory;
glBindBuffer(glBuffer->type, glBuffer->buffer);
return glMapBufferRange(glBuffer->type, 0, glBuffer->size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
//------------------------------------------------------------------------------
void xxUnmapBufferGLES3(uint64_t device, uint64_t buffer)
{
GLBUFFER* glBuffer = reinterpret_cast<GLBUFFER*>(buffer);
if (glBuffer == nullptr)
return;
if (glBuffer->memory)
return;
glBindBuffer(glBuffer->type, glBuffer->buffer);
glUnmapBuffer(glBuffer->type);
}
//==============================================================================