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NEWS

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dvisvgm-3.5 (2025-05-23)
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- fonts are now embedded in deterministic order (GH issue #288)
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- different glyphs are now always assigned to different Unicode code points
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to prevent collisions (GH issue #287)
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- fixed font-related segmentation faults caused by malformed DVI files
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(GH issue #289)
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- fixed a regression that led to incorrect results produced by the
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SVG optimizer
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- DVI error messages now also mention the byte position where the
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error occurred in the DVI file
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- simplified the evaluation of PostScript operators
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- many code refactorings and improvements
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dvisvgm-3.4.4 (2025-03-06)
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- extended computation of Unicode points by looking for known glyph names
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- added some common glyph names not yet covered by the AGL table

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