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Merge pull request godotengine#7278 from Calinou/gdscript-debugger-mention-thread-support
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tutorials/performance/cpu_optimization.rst

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@@ -202,9 +202,7 @@ CPU core operates independently, they can end up trying to access the same
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memory at the same time. One thread can be reading to a variable while another
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is writing: this is called a *race condition*. Before you use threads, make sure
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you understand the dangers and how to try and prevent these race conditions.
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Threads can also make debugging considerably more difficult. The GDScript
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debugger doesn't support setting up breakpoints in threads yet.
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Threads can make debugging considerably more difficult.
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For more information on threads, see :ref:`doc_using_multiple_threads`.
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tutorials/scripting/debug/debugger_panel.rst

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@@ -48,14 +48,6 @@ You can use the buttons in the top-right corner to:
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- **Break**. This button pauses the game's execution.
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- **Continue**. This button resumes the game after a breakpoint or pause.
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.. warning::
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Breakpoints won't break on code if it's
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:ref:`running in a thread <doc_using_multiple_threads>`.
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This is a current limitation of the GDScript debugger.
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Errors
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tutorials/scripting/debug/overview_of_debugging_tools.rst

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@@ -111,12 +111,6 @@ When the debugger breaks on a breakpoint, a green triangle arrow is visible in
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the script editor's gutter. This arrow indicates the line of code the debugger
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broke on.
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.. warning::
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Breakpoints won't break on code if it's
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:ref:`running in a thread <doc_using_multiple_threads>`.
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This is a current limitation of the GDScript debugger.
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Debug project settings
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----------------------
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