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Fix some headers that were incorrectly comments
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tutorials/shaders/screen-reading_shaders.rst

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@@ -108,7 +108,7 @@ With correct back-buffer copying, the two spheres blend correctly:
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.. image:: img/texscreen_demo2.png
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.. warning:
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.. warning::
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In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and
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will not appear in the resulting screen texture of other materials.

tutorials/xr/index.rst

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@@ -25,7 +25,7 @@ Advanced topics
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openxr_hand_tracking
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openxr_passthrough
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.. note:
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.. note::
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Documentation for XR in Godot 4.0 XR is still a work in progress.
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Please check back in the future.

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