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Merge pull request godotengine#7457 from Calinou/multiple-resolutions-fix-stretch-mode-name
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tutorials/rendering/multiple_resolutions.rst

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@@ -147,7 +147,7 @@ demonstrate the effect of different stretch modes. A single sprite, also
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.. image:: img/stretch_disabled_expand.gif
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- **Stretch Mode = 2D**: In this mode, the base size specified in
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- **Stretch Mode = Canvas Items**: In this mode, the base size specified in
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width and height in the project settings is
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stretched to cover the whole screen (taking the **Stretch Aspect**
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setting into account). This means that everything is rendered

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