@@ -10,18 +10,18 @@ In order to develop for consoles in Godot, you need access to the console SDK an
1010export templates for it. These export templates need to be developed either by
1111yourself or someone hired to do it, or provided by a third party company.
1212
13- Currently, the only console Godot officially supports is Steam Deck (through the
14- official Linux export templates).
13+ Currently, the only console Godot officially supports is Steam Deck (through the
14+ official Linux export templates).
1515
1616The reason other consoles are not officially supported are:
1717
1818- To develop for consoles, one must be licensed as a company.
1919 As an open source project, Godot has no legal structure to provide console ports.
2020- Console SDKs are secret and covered by non-disclosure agreements.
21- Even if we could get access to them, we could not publish the platform-specific
21+ Even if we could get access to them, we could not publish the platform-specific
2222 code under an open source license.
23-
24- As explained, however, it is possible to port your games to consoles thanks to
23+
24+ As explained, however, it is possible to port your games to consoles thanks to
2525services provided by third-party companies.
2626
2727.. note ::
@@ -30,7 +30,7 @@ services provided by third-party companies.
3030 words, there is no engine that is legally allowed to distribute console export
3131 templates without requiring the user to prove that they are a licensed console
3232 developer.
33-
33+
3434Console publishing process
3535--------------------------
3636
@@ -48,11 +48,11 @@ to a console platform is as follows:
4848 developers (*devkit *). The cost of those devkits is confidential.
4949- Port the engine to the console platform or pay a company to do it.
5050- To be published, your game needs to be rated in the regions you'd like to sell
51- it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/ >`__
52- in North America, and `PEGI <https://pegi.info/ >`__ in Europe. Indie developers
51+ it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/ >`__
52+ in North America, and `PEGI <https://pegi.info/ >`__ in Europe. Indie developers
5353 can generally get a rating for cheaper compared to more established developers.
5454
55- Due to the complexity of the process, many studios and developers prefer to
55+ Due to the complexity of the process, many studios and developers prefer to
5656outsource console porting.
5757
5858You can read more about the console publishing process in this article:
@@ -68,13 +68,15 @@ your games to various consoles.
6868Following is the list of providers:
6969
7070- `Lone Wolf Technology <https://www.lonewolftechnology.com/ >`_ offers
71- Switch and PS4 porting and publishing of Godot games.
71+ Switch and Playstation 4 porting and publishing of Godot games.
7272- `Pineapple Works <https://pineapple.works/ >`_ offers
7373 Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#).
7474- `RAWRLAB games <https://www.rawrlab.com/ >`_ offers
7575 Switch porting of Godot games.
7676- `mazette! games <https://mazette.games/ >`_ offers
7777 Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games.
78+ - `Olde Sküül <https://oldeskuul.com/> ` offers
79+ Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games.
7880- `Tuanisapps <https://www.tuanisapps.com/ >`_ offers
7981 Switch porting and publishing of Godot games.
8082
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