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Merge pull request godotengine#8897 from skyace65/Custom-Post-Processing
Remove outdated references to other tutorial
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tutorials/shaders/advanced_postprocessing.rst

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@@ -11,18 +11,11 @@ In particular, it will explain how to write a post-processing shader that
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uses the depth buffer. You should already be familiar with post-processing
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generally and, in particular, with the methods outlined in the :ref:`custom post-processing tutorial <doc_custom_postprocessing>`.
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In the previous post-processing tutorial, we rendered the scene to a :ref:`Viewport <class_Viewport>`
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and then rendered the Viewport in a :ref:`SubViewportContainer <class_SubViewportContainer>`
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to the main scene. One limitation of this method is that we could not access the
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depth buffer because the depth buffer is only available in shaders and
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Viewports do not maintain depth information.
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2014
Full screen quad
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----------------
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In the :ref:`custom post-processing tutorial <doc_custom_postprocessing>`, we
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covered how to use a Viewport to make custom post-processing effects. There are
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two main drawbacks of using a Viewport:
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One way to make custom post-processing effects is by using a viewport. However,
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there are two main drawbacks of using a Viewport:
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1. The depth buffer cannot be accessed
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2. The effect of the post-processing shader is not visible in the editor

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