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Fix OBJECT_POSITION description to match engine behavior.
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tutorials/shaders/shader_reference/fog_shader.rst

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@@ -59,8 +59,7 @@ be drawn at once.
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+===============================+=================================================================================================+
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| in vec3 **WORLD_POSITION** | Position of current froxel cell in world space. |
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+-------------------------------+-------------------------------------------------------------------------------------------------+
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| in vec3 **OBJECT_POSITION** | Position of current froxel cell relative to the center of the current |
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| | :ref:`FogVolume <class_FogVolume>`. |
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| in vec3 **OBJECT_POSITION** | Position of the center of the current :ref:`FogVolume <class_FogVolume>` in world space. |
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+-------------------------------+-------------------------------------------------------------------------------------------------+
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| in vec3 **UVW** | 3-dimensional uv, used to map a 3D texture to the current :ref:`FogVolume <class_FogVolume>`. |
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+-------------------------------+-------------------------------------------------------------------------------------------------+

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