@@ -1997,6 +1997,40 @@ Example::
19971997 set(value):
19981998 milliseconds = value * 1000
19991999
2000+ .. note ::
2001+
2002+ Unlike ``setget `` in previous Godot versions, the properties setter and getter are **always ** called (except as noted below),
2003+ even when accessed inside the same class (with or without prefixing with ``self. ``). This makes the behavior
2004+ consistent. If you need direct access to the value, use another variable for direct access and make the property
2005+ code use that name.
2006+
2007+ Alternative syntax
2008+ ^^^^^^^^^^^^^^^^^^
2009+
2010+ Also there is another notation to use existing class functions if you want to split the code from the variable declaration
2011+ or you need to reuse the code across multiple properties (but you can't distinguish which property the setter/getter is being called for)::
2012+
2013+ var my_prop:
2014+ get = get_my_prop, set = set_my_prop
2015+
2016+ This can also be done in the same line::
2017+
2018+ var my_prop: get = get_my_prop, set = set_my_prop
2019+
2020+ The setter and getter must use the same notation, mixing styles for the same variable is not allowed.
2021+
2022+ .. note ::
2023+
2024+ You cannot specify type hints for *inline * setters and getters. This is done on purpose to reduce the boilerplate.
2025+ If the variable is typed, then the setter's argument is automatically of the same type, and the getter's return value must match it.
2026+ Separated setter/getter functions can have type hints, and the type must match the variable's type or be a wider type.
2027+
2028+ When setter/getter is not called
2029+ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2030+
2031+ When a variable is initialized, the value of the initializer will be written directly to the variable.
2032+ Including if the ``@onready `` annotation is applied to the variable.
2033+
20002034Using the variable's name to set it inside its own setter or to get it inside its own getter will directly access the underlying member,
20012035so it won't generate infinite recursion and saves you from explicitly declaring another variable::
20022036
@@ -2008,22 +2042,24 @@ so it won't generate infinite recursion and saves you from explicitly declaring
20082042 changed.emit(value)
20092043 warns_when_changed = value
20102044
2011- This backing member variable is not created if you don't use it.
2045+ This also applies to the alternative syntax::
20122046
2013- .. note ::
2047+ var my_prop: set = set_my_prop
20142048
2015- Unlike ``setget `` in previous Godot versions, the properties setter and getter are **always ** called,
2016- even when accessed inside the same class (with or without prefixing with ``self. ``). This makes the behavior
2017- consistent. If you need direct access to the value, use another variable for direct access and make the property
2018- code use that name.
2049+ func set_my_prop(value):
2050+ my_prop = value # No infinite recursion.
20192051
2020- In case you want to split the code from the variable declaration or you need to share the code across multiple properties,
2021- you can use a different notation to use existing class functions::
2052+ .. warning ::
20222053
2023- var my_prop:
2024- get = get_my_prop, set = set_my_prop
2054+ The exception does **not ** propagate to other functions called in the setter/getter.
2055+ For example, the following code **will ** cause an infinite recursion::
2056+
2057+ var my_prop:
2058+ set(value):
2059+ set_my_prop(value)
20252060
2026- This can also be done in the same line.
2061+ func set_my_prop(value):
2062+ my_prop = value # Infinite recursion, since `set_my_prop()` is not the setter.
20272063
20282064.. _doc_gdscript_tool_mode :
20292065
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