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Merge pull request godotengine#7739 from wlsnmrk/window-size-override
Update 3.x project setting names for test window size to 4.x names
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tutorials/rendering/multiple_resolutions.rst

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**Non-pixel art:**
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- Set the base window width to ``1920`` and window height to ``1080``. If you have a
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display smaller than 1920×1080, set **Test Width** and **Test Height** to
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display smaller than 1920×1080, set **Window Width Override** and **Window Height Override** to
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lower values to make the window smaller when the project starts.
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- Alternatively, if you're targeting high-end devices primarily, set the base
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window width to ``3840`` and window height to ``2160``.

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