Skip to content

Commit 3a1ee72

Browse files
committed
Mention support for per-tile rotation in Using TileSets
This also updates screenshots to display the rotation/flip buttons.
1 parent 9536651 commit 3a1ee72

7 files changed

+7
-10
lines changed
432 Bytes
Loading
446 Bytes
Loading
126 Bytes
Loading
156 Bytes
Loading
32 Bytes
Loading

tutorials/2d/using_tilemaps.rst

Lines changed: 0 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
2121
occlusion, and navigation shapes to tiles, adding greater functionality to
2222
the TileMap.
2323

24-
.. note::
25-
26-
Godot 4.0 has moved several per-tile properties, such as tile rotation, from
27-
TileMap to TileSet. Individual tiles can no longer be rotated while in the
28-
TileMap editor. Instead, the TileSet editor must be used to create
29-
alternative rotated tiles.
30-
31-
This change allows for greater design consistency, as not every tile needs to be
32-
rotated or flipped within a TileSet.
33-
3424
Specifying the TileSet in the TileMap
3525
-------------------------------------
3626

tutorials/2d/using_tilesets.rst

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the
605605
same tile image, but rotated, flipped, or modulated with a different color. This
606606
can be done using *alternative tiles*.
607607

608+
.. tip::
609+
610+
Since Godot 4.2, you don't have to create alternative tiles to rotate or
611+
flip tiles anymore. You can rotate any tile while placing it in the
612+
TileMap editor by using the rotation/flip buttons in the TileMap editor
613+
toolbar.
614+
608615
To create an alternative tile, right-click a base tile in the atlas displayed by
609616
the TileSet editor, then choose **Create an Alternative Tile**:
610617

0 commit comments

Comments
 (0)