@@ -128,28 +128,28 @@ of those two architectures by leaving out the ``lipo`` step below.
128128 scons platform=macos target=template_release arch=x86_64
129129 scons platform=macos target=template_debug arch=x86_64
130130
131- - For ARM64 (Apple M1)::
131+ - For Arm64 (Apple M1)::
132132
133133 scons platform=macos target=template_release arch=arm64
134134 scons platform=macos target=template_debug arch=arm64
135135
136136To support both architectures in a single "Universal 2" binary, run the above
137137two commands blocks and then use ``lipo `` to bundle them together::
138138
139- lipo -create bin/godot.macos.opt .x86_64 bin/godot.macos.opt .arm64 -output bin/godot.macos.opt .universal
140- lipo -create bin/godot.macos.opt.debug. x86_64 bin/godot.macos.opt.debug. arm64 -output bin/godot.macos.opt.debug .universal
139+ lipo -create bin/godot.macos.template_release .x86_64 bin/godot.macos.template_release .arm64 -output bin/godot.macos.template_release .universal
140+ lipo -create bin/godot.macos.template_debug. x86_64 bin/godot.macos.template_debug. arm64 -output bin/godot.macos.template_debug .universal
141141
142142To create an ``.app `` bundle like in the official builds, you need to use the
143143template located in ``misc/dist/macos_template.app ``. The release and debug
144144builds should be placed in ``macos_template.app/Contents/MacOS `` with the names
145- ``godot_macos_release.64 `` and ``godot_macos_debug.64 `` respectively. You can do so
145+ ``godot_macos_release.universal `` and ``godot_macos_debug.universal `` respectively. You can do so
146146with the following commands (assuming a universal build, otherwise replace the
147147``.universal `` extension with the one of your arch-specific binaries)::
148148
149149 cp -r misc/dist/macos_template.app .
150150 mkdir -p macos_template.app/Contents/MacOS
151- cp bin/godot.macos.opt .universal macos_template.app/Contents/MacOS/godot_macos_release.64
152- cp bin/godot.macos.opt.debug. universal macos_template.app/Contents/MacOS/godot_macos_debug.64
151+ cp bin/godot.macos.template_release .universal macos_template.app/Contents/MacOS/godot_macos_release.universal
152+ cp bin/godot.macos.template_debug. universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
153153 chmod +x macos_template.app/Contents/MacOS/godot_macos*
154154
155155.. note ::
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