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Merge pull request godotengine#7496 from Skyvastern/patch-2
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tutorials/shaders/your_first_shader/your_first_2d_shader.rst

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We do so by writing a ``vec4`` to the built-in variable ``COLOR``. ``vec4`` is
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shorthand for constructing a vector with 4 numbers. For more information about
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vectors see the :ref:`Vector math tutorial <doc_vector_math>` ``COLOR`` is both
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vectors see the :ref:`Vector math tutorial <doc_vector_math>`. ``COLOR`` is both
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an input variable to the fragment function and the final output from it.
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.. code-block:: glsl

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