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Merge pull request godotengine#8442 from Calinou/using-fonts-system-fonts-android-unreliable
Mark Android system font loading as unreliable in Using fonts
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tutorials/ui/gui_using_fonts.rst

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@@ -650,6 +650,11 @@ System fonts
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Loading system fonts is only supported on Windows, macOS, Linux, Android and iOS.
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However, loading system fonts on Android is unreliable as there is no
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official API for doing so. Godot has to rely on parsing system configuration
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files, which can be modified by third-party Android vendors. This may result
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in non-functional system font loading.
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System fonts are a different type of resource compared to imported fonts. They
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are never actually imported into the project, but are loaded at run-time. This
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has 2 benefits:

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