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Merge pull request godotengine#7479 from kinami-imai/seamless-video-loop-docs
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tutorials/animation/playing_videos.rst

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@@ -145,11 +145,7 @@ There are several limitations with the current implementation of video playback
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:ref:`Engine.time_scale<class_Engine_property_time_scale>`.
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- Looping is not supported, but you can connect a VideoStreamPlayer's
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:ref:`finished <class_VideoStreamPlayer_signal_finished>` signal to a function
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that plays the video again. However, this will cause a black frame to be
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visible when the video restarts. This can be worked around by adding a fade to
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black in the video file before the video ends, or by hiding the video for one
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frame and displaying a TextureRect with a screenshot of the first frame of the
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video until the video is restarted.
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that plays the video again.
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- Streaming a video from a URL is not supported.
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.. _doc_playing_videos_recommended_theora_encoding_settings:
@@ -205,7 +201,9 @@ The **audio quality** level (``-q:a``) must be between ``-1`` and ``10``. Qualit
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video quality, increasing audio quality doesn't increase the output file size
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nearly as much. Therefore, if you want the cleanest audio possible, you can
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increase this to ``9`` to get *perceptually lossless* audio. This is especially
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valuable if your input file already uses lossy audio compression. See
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valuable if your input file already uses lossy audio compression. Higher quality
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audio does increase the CPU usage of the decoder, so it might lead to audio
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dropouts in case of high system load. See
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`this page <https://wiki.hydrogenaud.io/index.php?title=Recommended_Ogg_Vorbis#Recommended_Encoder_Settings>`__
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for a table listing Ogg Vorbis audio quality presets and their respective
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variable bitrates.

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