@@ -11,47 +11,30 @@ to runtime errors.
1111You can configure warnings in the Project Settings under the section
1212called **GDScript **:
1313
14- .. figure :: img/typed_gdscript_warning_system_settings.webp
15- :alt: Warning system project settings
16-
17- Warning system project settings
14+ .. image :: img/typed_gdscript_warning_system_settings.webp
1815
1916.. note ::
20-
21- You must enable **Advanced Settings ** in order to see the
17+ You must enable **Advanced Settings ** in order to see the
2218 GDScript section in the sidebar. You can also search for "GDScript" when
2319 Advanced Settings is off.
2420
2521You can find a list of warnings for the active GDScript file in the
26- script editor's status bar. The example below has 3 warnings:
27-
28- .. figure :: img/typed_gdscript_warning_example.png
29- :alt: Warning system example
22+ script editor's status bar. The example below has 2 warnings:
3023
31- Warning system example
24+ .. image :: img/typed_gdscript_warning_example.webp
3225
33- To ignore specific warnings in one file, insert a special comment of the
34- form ``# warning-ignore:warning-id ``, or click on the ignore link to the
35- right of the warning's description. Godot will add a comment above the
26+ To ignore specific warnings in one file, insert an annotation of the
27+ form ``@warning_ignore(" warning-id") ``, or click on the ignore link to the
28+ left of the warning's description. Godot will add an annotation above the
3629corresponding line and the code won't trigger the corresponding warning
3730anymore:
3831
39- .. figure :: img/typed_gdscript_warning_system_ignore.png
40- :alt: Warning system ignore example
41-
42- Warning system ignore example
43-
44- You can also choose to ignore not just one but all warnings of a certain
45- type in this file with ``# warning-ignore-all:warning-id ``. To ignore all
46- warnings of all types in a file add the comment ``# warnings-disable `` to it.
32+ .. image :: img/typed_gdscript_warning_system_ignore.webp
4733
4834Warnings won't prevent the game from running, but you can turn them into
4935errors if you'd like. This way your game won't compile unless you fix
5036all warnings. Head to the ``GDScript `` section of the Project Settings to
51- turn on this option. Here's the same file as the previous example with
52- warnings as errors turned on:
53-
54- .. figure :: img/typed_gdscript_warning_system_errors.png
55- :alt: Warnings as errors
37+ turn on this option to the warning that you want. Here's the same file as
38+ the previous example with the warning ``unused_variable `` as an error turned on:
5639
57- Warnings as errors
40+ .. image :: img/typed_gdscript_warning_system_errors.webp
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