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Merge pull request godotengine#7221 from Vennnot/patch-1
Configuring node import options fix
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tutorials/assets_pipeline/importing_scenes.rst

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@@ -380,7 +380,7 @@ This exposes several per-node import options:
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will keep the original mesh visible, while **NavMesh Only** will only import
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the navigation mesh (without a visual representation). **NavMesh Only** is
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meant to be used when you've manually authored a simplified mesh for navigation.
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- **Generate > NavMesh:** If checked, generates an OccluderInstance3D *sibling*
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- **Generate > Occluder:** If checked, generates an OccluderInstance3D *sibling*
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node for :ref:`occlusion culling <doc_occlusion_culling>` using the mesh's
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geometry as a basis for the occluder's shape. **Mesh + Occluder** will keep
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the original mesh visible, while **Occluder Only** will only import the

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