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Merge pull request godotengine#8828 from skyace65/OccluderHint
Document occluder import hint
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tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.rst

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@@ -91,6 +91,14 @@ reliability.
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See :ref:`doc_collision_shapes_3d` for a comprehensive overview of collision
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shapes.
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Create Occluder (-occ, -occonly)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If a mesh is imported with the ``-occ`` suffix an :ref:`class_occluder3D` node
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will be created based on the geometry of the mesh, it does not replace the mesh.
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A mesh node with the ``-occonly`` suffix will be converted to an
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:ref:`class_occluder3D` on import.
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Create navigation (-navmesh)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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