Skip to content

Commit 67b1795

Browse files
Fix multiple typos related to Particle Systems (godotengine#8845)
* Fix typo: Ammount -> Amount * Fix typos in `properties.rst` Changed "Ammount" to "Amount", and "Radio" to "Ratio".
1 parent fd51354 commit 67b1795

File tree

2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

tutorials/3d/particles/creating_a_3d_particle_system.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ Some of the most notable features that are lost during the conversion include:
8686

8787
You also lose the following properties:
8888

89-
- ``Ammount Ratio``
89+
- ``Amount Ratio``
9090
- ``Interp to End``
9191
- ``Damping as Friction``
9292
- ``Emission Shape Offset``

tutorials/3d/particles/properties.rst

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,8 +16,8 @@ want to activate or deactivate particle systems dynamically.
1616
The ``Amount`` property controls the maximum number of particles visible at any given time. Increase the
1717
value to spawn more particles at the cost of performance.
1818

19-
The ``Amount Ratio`` property is the radio of particles compared to the ammount that will be emitted.
20-
If it's less than ``1.0`` the ammount of particles emitted through the lifetime will be the ``Ammount`` *
19+
The ``Amount Ratio`` property is the ratio of particles compared to the amount that will be emitted.
20+
If it's less than ``1.0``, the amount of particles emitted through the lifetime will be the ``Amount`` *
2121
``Amount Ratio``. Changing this value while emitted doesn't affect already created particles and doesn't
2222
cause the particle system to restart. It's useful for making effects where the number of emitted particels
2323
varies over time.

0 commit comments

Comments
 (0)