Skip to content

Commit 6a2cb1b

Browse files
Update multi-threaded rendering setting path
Changes from "Rendering > Threads > Thread Model", which used to be the old path for Godot 3.x, to "Rendering > Driver > Thread Model", which is the current one for Godot 4.x.
1 parent ccae259 commit 6a2cb1b

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

tutorials/performance/thread_safe_apis.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ Rendering
5555
---------
5656

5757
Instancing nodes that render anything in 2D or 3D (such as Sprite) is *not* thread-safe by default.
58-
To make rendering thread-safe, set the **Rendering > Threads > Thread Model** project setting to **Multi-Threaded**.
58+
To make rendering thread-safe, set the **Rendering > Driver > Thread Model** project setting to **Multi-Threaded**.
5959

6060
Note that the Multi-Threaded thread model has several known bugs, so it may not be usable
6161
in all scenarios.

0 commit comments

Comments
 (0)