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Link to Importing images' Mipmaps section in Multiple resolutions
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tutorials/assets_pipeline/importing_images.rst

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@@ -339,6 +339,8 @@ with the RG color format to reduce memory usage, with only the red and green
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channels preserved. This only has an effect on textures with the **VRAM Compressed**
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or **Basis Universal** compression modes.
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.. _doc_importing_images_mipmaps:
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Mipmaps > Generate
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^^^^^^^^^^^^^^^^^^
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tutorials/rendering/multiple_resolutions.rst

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@@ -434,8 +434,9 @@ Reducing aliasing on downsampling
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If the game has a very high base resolution (e.g. 3840×2160), aliasing might
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appear when downsampling to something considerably lower like 1280×720.
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To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
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will increase memory usage which may be problematic on low-end mobile devices.
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To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
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all your 2D textures. However, enabling mipmaps will increase memory usage which
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can be an issue on low-end mobile devices.
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Handling aspect ratios
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----------------------

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