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Merge pull request godotengine#7462 from DeathFuel/patch-1
Typo fix in jitter_stutter.rst
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tutorials/rendering/jitter_stutter.rst

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@@ -70,7 +70,7 @@ The second is more complicated, because it is often not associated to the engine
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or game but the underlying operating system. Here is some information regarding
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stutter on different OSs.
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On platforms that support disabling V-Sync, suttering can be made less
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On platforms that support disabling V-Sync, stuttering can be made less
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noticeable by disabling V-Sync in the project settings. This will however cause
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tearing to appear, especially on monitors with low refresh rates. If your
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monitor supports it, consider enabling variable refresh rate (G-Sync/FreeSync)

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