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Fix compiled flle names when building on Windows
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contributing/development/compiling/compiling_for_windows.rst

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@@ -140,8 +140,8 @@ the engine source code (using ``cd``) and type::
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pywin32 being missing. You can safely ignore this warning.
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If all goes well, the resulting binary executable will be placed in
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``C:\godot\bin\`` with the name ``godot.windows.tools.32.exe`` or
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``godot.windows.tools.64.exe``. By default, SCons will build a binary matching
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``C:\godot\bin\`` with the name ``godot.windows.editor.x86_32.exe`` or
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``godot.windows.editor.x86_64.exe``. By default, SCons will build a binary matching
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your CPU architecture, but this can be overridden using ``arch=x86_64`` or
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``arch=x86_32``.
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