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Document limitations of local RenderingDevices in Using compute shaders
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tutorials/shaders/compute_shaders.rst

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@@ -188,6 +188,10 @@ and create a precompiled version of it using this:
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var shaderBytecode = shaderFile.GetSpirV();
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var shader = rd.ShaderCreateFromSpirV(shaderBytecode);
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.. warning::
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Local RenderingDevices cannot be debugged using tools such as
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`RenderDoc <https://renderdoc.org/>`__.
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Provide input data
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