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seadylanAThousandShips
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Fixed unordered list markup in "Converting GLSL to Godot shaders"
The unordered list markup was missing a blank line at the beginning, so it displayed all the list item on a single line of text instead of in a proper bulleted list.
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tutorials/shaders/converting_glsl_to_godot_shaders.rst

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@@ -75,6 +75,7 @@ Macros
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^^^^^^
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The :ref:`Godot shader preprocessor<doc_shader_preprocessor>` supports the following macros:
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* ``#define`` / ``#undef``
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* ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef``
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* ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)

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