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Copy file name to clipboardExpand all lines: tutorials/scripting/c_sharp/c_sharp_collections.rst
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@@ -46,8 +46,8 @@ To choose which collection type to use for each situation, consider the followin
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* Does your collection need to interact with the Godot engine?
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(e.g.: the type of an exported property, calling a Godot method).
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* If yes, since Godot only supports :ref:`Variant-compatible <doc_c_sharp_variant>`
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types, use a Godot collection.
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* If yes, since Godot only supports :ref:`c_sharp_variant_compatible_types`,
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use a Godot collection.
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* If not, consider `choosing an appropriate .NET collection <https://learn.microsoft.com/en-us/dotnet/standard/collections/selecting-a-collection-class>`_.
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* Do you need a Godot collection that represents a list or sequential set of data?
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