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Merge pull request godotengine#8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
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tutorials/assets_pipeline/importing_audio_samples.rst

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@@ -150,8 +150,8 @@ metadata, but you can choose to apply a specific loop mode:
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When choosing one of the **Forward**, **Ping-Pong** or **Backward** loop modes,
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loop points can also be defined to make only a specific part of the sound loop.
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**Loop Begin** is set in seconds after the beginning of the audio file. **Loop
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End** is also set in seconds after the beginning of the audio file, but will use
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**Loop Begin** is set in samples after the beginning of the audio file. **Loop
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End** is also set in samples after the beginning of the audio file, but will use
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the end of the audio file if set to ``-1``.
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.. warning::

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