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lines changed Original file line number Diff line number Diff line change @@ -107,7 +107,9 @@ Importing ``.blend`` files directly within Godot
107107
108108.. note ::
109109
110- This functionality requires Blender 3.0 or later.
110+ This functionality requires Blender 3.0 or later. For best results, we
111+ recommend using Blender 3.5 or later, as it includes many fixes to the glTF
112+ exporter.
111113
112114From Godot 4.0 onwards, the editor can directly import ``.blend `` files by
113115calling `Blender <https://www.blender.org/ >`__'s glTF export functionality in a
@@ -230,6 +232,18 @@ object transform in the 3D modeling software before exporting the scene.
230232 that the skeleton is reset to its T-pose or default rest pose before exporting
231233 with your favorite 3D editor.
232234
235+ Lighting considerations
236+ -----------------------
237+
238+ While it's possible to import lights from a 3D scene using the glTF, ``.blend ``
239+ or Collada formats, it's generally advised to design the scene's lighting in the
240+ Godot editor after importing the scene.
241+
242+ This allows you to get a more accurate feel for the final result, as different
243+ engines will render lights in a different manner. This also avoids any issues
244+ with lights appearing excessively strong or faint as a result of the import
245+ process.
246+
233247Import workflows
234248----------------
235249
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