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Merge pull request godotengine#7798 from clayjohn/vertex-array-formats
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tutorials/3d/procedural_geometry/arraymesh.rst

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@@ -40,7 +40,7 @@ See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>` for a full list.
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- ``ARRAY_TANGENT``
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- :ref:`PackedFloat32Array <class_PackedFloat32Array>` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal
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- :ref:`PackedFloat32Array <class_PackedFloat32Array>` or :ref:`PackedFloat64Array <class_PackedFloat64Array>` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal
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direction as -1 or 1.
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@@ -61,7 +61,7 @@ See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>` for a full list.
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- ``ARRAY_WEIGHTS``
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- :ref:`PackedFloat32Array <class_PackedFloat32Array>` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex.
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- :ref:`PackedFloat32Array <class_PackedFloat32Array>` or :ref:`PackedFloat64Array <class_PackedFloat64Array>` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex.
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- ``ARRAY_INDEX``

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