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Merge pull request godotengine#7962 from 31/patch-1
Remove outdated VS setup and 2019 support info
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tutorials/scripting/c_sharp/c_sharp_basics.rst

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@@ -77,7 +77,6 @@ click on **Editor → Editor Settings** and scroll down to
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external editor of choice. Godot currently supports the following
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external editors:
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- Visual Studio 2019
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- Visual Studio 2022
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- Visual Studio Code
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- MonoDevelop
@@ -150,16 +149,6 @@ In Godot's **Editor → Editor Settings** menu:
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- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
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Next, you can download the Godot Visual Studio extension from github
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`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
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Double click on the downloaded file and follow the installation process.
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.. note:: The option to debug your game in Visual Studio may not appear after
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installing the extension. To enable debugging, there is a
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`workaround for Visual Studio 2019 <https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-720153256>`__.
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There is
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`a separate issue about this problem in Visual Studio 2022 <https://github.com/godotengine/godot-csharp-visualstudio/issues/28>`__.
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.. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
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your NuGet configuration may be incorrect and need to be fixed.
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