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Merge pull request godotengine#8299 from Calinou/using-tilesets-fix-transpose
Fix and improve Transpose's description in Using TileSets
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tutorials/2d/using_tilesets.rst

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@@ -639,8 +639,11 @@ properties is different compared to base tiles:
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- **Rendering > Flip H:** If ``true``, the tile is horizontally flipped.
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- **Rendering > Flip V:** If ``true``, the tile is vertically flipped.
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- **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees
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counter-clockwise. Combine this with **Flip H** and/or **Flip V** to perform
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180-degree or 270-degree rotation.
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*counter-clockwise* and then flipped vertically. In practice, this means that
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to rotate a tile by 90 degrees clockwise without flipping it, you should
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enable **Flip H** and **Transpose**. To rotate a tile by 180 degrees
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clockwise, enable **Flip H** and **Flip V**. To rotate a tile by 270 degrees
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clockwise, enable **Flip V** and **Transpose**.
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- **Rendering > Texture Origin:** The origin to use for drawing the tile. This
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can be used to visually offset the tile compared to the base tile.
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- **Rendering > Modulate:** The color multiplier to use when rendering the tile.

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