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Minor dodge the creeps fixes
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getting_started/first_2d_game/03.coding_the_player.rst

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@@ -48,9 +48,9 @@ Start by declaring the member variables this object will need:
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Using the ``export`` keyword on the first variable ``speed`` allows us to set
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its value in the Inspector. This can be handy for values that you want to be
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able to adjust just like a node's built-in properties. Click on the ``Player``
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node and you'll see the property now appears in the "Script Variables" section
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of the Inspector. Remember, if you change the value here, it will override the
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value written in the script.
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node and you'll see the property now appears in the Inspector in a new section
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with the name of the script. Remember, if you change the value here, it will
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override the value written in the script.
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.. warning::
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getting_started/first_2d_game/05.the_main_game_scene.rst

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@@ -100,7 +100,7 @@ to instance.
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}
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Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector
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under "Script Variables".
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under "Main.gd".
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You can assign this property's value in two ways:
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