Skip to content

Commit 9e78f10

Browse files
committed
Add a page on Godot system requirements
1 parent 6566441 commit 9e78f10

File tree

3 files changed

+384
-8
lines changed

3 files changed

+384
-8
lines changed

about/list_of_features.rst

Lines changed: 13 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -14,24 +14,30 @@ This page aims to list **all** features currently supported by Godot.
1414
Platforms
1515
---------
1616

17+
.. seealso::
18+
19+
See :ref:`doc_system_requirements` for hardware and software version requirements.
20+
1721
**Can run both the editor and exported projects:**
1822

19-
- Windows 7 and later (64-bit and 32-bit).
20-
- macOS 10.12 and later (64-bit, x86 and ARM).
21-
- Linux (64-bit, x86 and ARM).
23+
- Windows (x86, 64-bit and 32-bit).
24+
- macOS (x86 and ARM, 64-bit only).
25+
- Linux (x86 and ARM, 64-bit and 32-bit).
2226

2327
- Binaries are statically linked and can run on any distribution if compiled
2428
on an old enough base distribution.
25-
- Official binaries are compiled on Ubuntu 14.04.
26-
- 32-bit binaries can be compiled from source.
29+
- Official binaries are compiled using the
30+
`Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
31+
allowing for binaries that work across common Linux distributions
32+
(including LTS variants).
2733

28-
- Android 6.0 and later (editor support is experimental).
34+
- Android (editor support is experimental).
2935
- :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,
3036
using Godot 3.x is recommended instead when targeting HTML5.
3137

3238
**Runs exported projects:**
3339

34-
- iOS 11.0 and later.
40+
- iOS.
3541
- :ref:`Consoles <doc_consoles>`.
3642

3743
Godot aims to be as platform-independent as possible and can be

0 commit comments

Comments
 (0)