@@ -14,24 +14,30 @@ This page aims to list **all** features currently supported by Godot.
1414Platforms
1515---------
1616
17+ .. seealso ::
18+
19+ See :ref: `doc_system_requirements ` for hardware and software version requirements.
20+
1721**Can run both the editor and exported projects: **
1822
19- - Windows 7 and later ( 64-bit and 32-bit).
20- - macOS 10.12 and later ( 64-bit, x86 and ARM ).
21- - Linux (64-bit, x86 and ARM ).
23+ - Windows (x86, 64-bit and 32-bit).
24+ - macOS (x86 and ARM, 64-bit only ).
25+ - Linux (x86 and ARM, 64-bit and 32-bit ).
2226
2327 - Binaries are statically linked and can run on any distribution if compiled
2428 on an old enough base distribution.
25- - Official binaries are compiled on Ubuntu 14.04.
26- - 32-bit binaries can be compiled from source.
29+ - Official binaries are compiled using the
30+ `Godot Engine buildroot <https://github.com/godotengine/buildroot >`__,
31+ allowing for binaries that work across common Linux distributions
32+ (including LTS variants).
2733
28- - Android 6.0 and later (editor support is experimental).
34+ - Android (editor support is experimental).
2935- :ref: `Web browsers <doc_using_the_web_editor >`. Experimental in 4.0,
3036 using Godot 3.x is recommended instead when targeting HTML5.
3137
3238**Runs exported projects: **
3339
34- - iOS 11.0 and later .
40+ - iOS.
3541- :ref: `Consoles <doc_consoles >`.
3642
3743Godot aims to be as platform-independent as possible and can be
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