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More accurately describes what a Transform3D is
As pointed out in Issue godotengine#8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
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tutorials/3d/introduction_to_3d.rst

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@@ -28,7 +28,7 @@ node for everything 3D.
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Node3Ds have a local transform, which is relative to the parent
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node (as long as the parent node is also of **or inherits from** the type
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Node3D). This transform can be accessed as a 4×3
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Node3D). This transform can be accessed as a 3×4
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:ref:`Transform3D <class_Transform3D>`, or as 3 :ref:`Vector3 <class_Vector3>`
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members representing location, Euler rotation (X, Y and Z angles) and
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scale.

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