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fix typo in multiple files (godotengine#8291)
* fix typo in multiple files * Updated as per suggestions
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tutorials/audio/text_to_speech.rst

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@@ -62,7 +62,7 @@ Godot includes text-to-speech functionality. You can find these under the :ref:`
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Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices.
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Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distibution's documentation to determine what libraries you need to install.
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Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distribution's documentation to determine what libraries you need to install.
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Distro-specific one-liners
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^^^^^^^^^^^^^^^^^^^^^^^^^^

tutorials/scripting/c_sharp/diagnostics/GD0302.rst

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When a generic type parameter is annotated with the ``[MustBeVariant]`` attribute,
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the generic type is required to be a Variant-compatible type. When the type used
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is also a generic type, this generic type must be annoted with the ``[MustBeVariant]``
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is also a generic type, this generic type must be annotated with the ``[MustBeVariant]``
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attribute as well. For example, the generic ``Godot.Collections.Array<T>`` type
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only supports items of a type that can be converted to Variant, a generic type
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can be specified if it's properly annotated.

tutorials/scripting/c_sharp/index.rst

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----------------
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As a general purpose game engine Godot offers some high-level features as a part
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of its API. Articles below explain how these features intergrate into C# and how
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of its API. Articles below explain how these features integrate into C# and how
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C# API may be different from GDScript.
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.. toctree::

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