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Update internationalizing_games.rst
fixed locale path on project settings Delete tutorials/i18n/img/locale_test.png Add files via upload updated image in webp format
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tutorials/i18n/internationalizing_games.rst

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@@ -292,12 +292,12 @@ Testing translations
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You may want to test a project's translation before releasing it. Godot provides two ways
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to do this.
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First, in the Project Settings, under **Input Devices > Locale**, there is a **Test**
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First, in the Project Settings, under **Internationalization > Locale** (with advanced settings enabled), there is a **Test**
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property. Set this property to the locale code of the language you want to test. Godot will
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run the project with that locale when the project is run (either from the editor or when
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exported).
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.. image:: img/locale_test.png
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.. image:: img/locale_test.webp
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Keep in mind that since this is a project setting, it will show up in version control when
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it is set to a non-empty value. Therefore, it should be set back to an empty value before

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