@@ -37,6 +37,13 @@ Platforms
3737Godot aims to be as platform-independent as possible and can be
3838:ref: `ported to new platforms <doc_custom_platform_ports >` with relative ease.
3939
40+ .. note ::
41+
42+ Projects written in C# using Godot 4 currently cannot be exported to iOS
43+ and web platforms. To use C# on those platforms, consider Godot 3 instead.
44+ Android platform support is available as of Godot 4.2, but is experimental
45+ and :ref: `some limitations apply <doc_c_sharp_platforms >`.
46+
4047Editor
4148------
4249
@@ -429,12 +436,17 @@ Scripting
429436:ref: `C#: <toc-learn-scripting-C# >`
430437
431438- Packaged in a separate binary to keep file sizes and dependencies down.
432- - Uses .NET 6.
439+ - Supports .NET 6 and higher .
433440
434441 - Full support for the C# 10.0 syntax and features.
435442
436- - Supports Windows, Linux and macOS. Mobile/web platforms are currently
437- unsupported. To use C# on mobile/web platforms, use Godot 3 instead.
443+ - Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android
444+ is also available (requires a .NET 7.0 project).
445+
446+ - On the Android platform only some architectures are supported: ``arm64 `` and ``x64 ``.
447+ - iOS and web platforms are currently unsupported. To use C# on those platforms,
448+ consider Godot 3 instead.
449+
438450- Using an external editor is recommended to benefit from IDE functionality.
439451
440452**GDExtension (C, C++, Rust, D, ...): **
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