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getting_started/first_3d_game/09.adding_animations.rst
@@ -82,6 +82,11 @@ the timeline.
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Let's insert our first keys. Here, we will animate both the position and the
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rotation of the ``Character`` node.
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+.. warning::
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+ It is important to create keyframes from the ``Character`` node and not the root
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+ ``Player`` node. Using the root of the player scene causes animations to override
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+ user input and will prevent the player from being able to move.
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+
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Select the ``Character`` and in the *Inspector* expand the *Transform* section. Click the key icon next to *Position*, and *Rotation*.
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