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Merge pull request godotengine#8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
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getting_started/step_by_step/scripting_player_input.rst

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@@ -142,7 +142,7 @@ Here is the complete ``sprite_2d.gd`` file for reference.
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using Godot;
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public partial class Sprite : Sprite2D
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public partial class MySprite2D : Sprite2D
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{
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private float _speed = 400;
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private float _angularSpeed = Mathf.Pi;

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