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Merge pull request godotengine#7408 from Calinou/internal-rendering-architecture-fix-abbr-usage
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contributing/development/core_and_modules/internal_rendering_architecture.rst

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@@ -311,7 +311,7 @@ this.
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ensure shader compilation doesn't become too slow.
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If you use ``if`` branching in a shader, performance may decrease as
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:abbr`VGPR (Vector General-Purpose Register)` usage will increase in the
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:abbr:`VGPR (Vector General-Purpose Register)` usage will increase in the
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shader. This happens even if all pixels evaluate to ``true`` or ``false`` in
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a given frame.
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