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Merge pull request godotengine#8497 from theDrake/patch-3
"as long" -> "as long as" in 03.player_movement_code.rst
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getting_started/first_3d_game/03.player_movement_code.rst

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@@ -225,7 +225,7 @@ we apply gravity to the ``Player`` only while it is in the air.
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For the vertical velocity, we subtract the fall acceleration multiplied by the
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delta time every frame.
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This line of code will cause our character to fall in every frame, as long it is not on or collides with the floor.
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This line of code will cause our character to fall in every frame, as long as it is not on or colliding with the floor.
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The physics engine can only detect interactions with walls, the floor, or other
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bodies during a given frame if movement and collisions happen. We will use this

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