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fix(iimporting_images.rst): remove unsupported image format
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tutorials/assets_pipeline/importing_images.rst

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@@ -22,7 +22,7 @@ Godot can import the following image formats:
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- PNG (``.png``)
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- Precision is limited to 8 bits per channel upon importing (no HDR images).
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- Truevision Targa (``.tga``)
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- SVG (``.svg``, ``.svgz``)
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- SVG (``.svg``)
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- SVGs are rasterized using `ThorVG <https://www.thorvg.org/>`__
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when importing them. `Support is limited <https://www.thorvg.org/about#:~:text=among%20the%20svg%20tiny%20specs%2C%20yet%20unsupported%20features%20in%20the%20thorvg%20are%20the%20following>`__;
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complex vectors may not render correctly.

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