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lines changed Original file line number Diff line number Diff line change @@ -44,13 +44,12 @@ If no valid polygon is found within the search radius the navigation link gets d
4444The link debug visuals can be changed in the Editor :ref: `ProjectSettings<class_ProjectSettings> ` under ``debug/shapes/navigation ``.
4545The visibility of the debug can also be controlled in the Editor 3D Viewport gizmo menu.
4646
47- .. note ::
48-
49- NavigationLinks do not move agents between the two link positions by themselves.
50-
51- A navigation link does not provide any automated movement through the link. Instead, when
52- an agent reaches the position of a link, game code needs to react (e.g. through area triggers) and provide means for the agent
53- to move through the link to end up at the links other position (e.g. through teleport or animation) to continue along the path.
47+ A navigation link does not provide any specialized movement through the link. Instead, when
48+ an agent reaches the position of a link, game code needs to react (e.g. through area triggers)
49+ and provide means for the agent to move through the link to end up at the links other position
50+ (e.g. through teleport or animation). Without that an agent will attempt to move itself along
51+ the path of the link. You could end up with an agent walking over a bottomless pit instead of
52+ waiting for a moving platform, or walking through a teleporter and proceeding through a wall.
5453
5554Navigation link script templates
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