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Fix missing word in particle flipbook documentation
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tutorials/2d/particle_systems_2d.rst

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@@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and *
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Setting up particle animation for playback during the particle's lifetime
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By default, looping is disabled. If the particle is done playing before its
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lifetime ends, the particle will keep using the flipbook's frame (which may be
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fully transparent depending on how the flipbook texture is designed). If looping
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is enabled, the animation will loop back to the first frame and resume playing.
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lifetime ends, the particle will keep using the flipbook's last frame (which may
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be fully transparent depending on how the flipbook texture is designed). If
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looping is enabled, the animation will loop back to the first frame and resume
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playing.
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Depending on how many images your sprite sheet contains and for how long your
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particle is alive, the animation might not look smooth. The relationship between

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