@@ -132,7 +132,9 @@ Running SCons
132132~~~~~~~~~~~~~
133133
134134After opening a command prompt, change to the root directory of
135- the engine source code (using ``cd ``) and type::
135+ the engine source code (using ``cd ``) and type:
136+
137+ .. code-block :: doscon
136138
137139 C:\godot> scons platform=windows
138140
@@ -215,11 +217,15 @@ Optionally, you can compile with the following for additional features:
215217 developer mode in Windows; otherwise it won't be used.
216218
217219When building Godot, you will need to tell SCons to use Direct3D 12 and where to
218- look for the additional libraries::
219-
220+ look for the additional libraries:
221+
222+ .. code-block :: doscon
223+
220224 C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...>
221225
222- Or, with all options enabled::
226+ Or, with all options enabled:
227+
228+ .. code-block :: doscon
223229
224230 C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...> agility_sdk_path=<...> pix_path=<...>
225231
@@ -382,7 +388,9 @@ Creating Windows export templates
382388---------------------------------
383389
384390Windows export templates are created by compiling Godot without the editor,
385- with the following flags::
391+ with the following flags:
392+
393+ .. code-block :: doscon
386394
387395 C:\godot> scons platform=windows target=template_debug arch=x86_32
388396 C:\godot> scons platform=windows target=template_release arch=x86_32
@@ -391,7 +399,9 @@ with the following flags::
391399
392400 If you plan on replacing the standard export templates, copy these to the
393401following location, replacing ``<version> `` with the version identifier
394- (such as ``3.1.1.stable `` or ``3.2.dev ``)::
402+ (such as ``3.1.1.stable `` or ``3.2.dev ``):
403+
404+ .. code-block :: none
395405
396406 %USERPROFILE%\AppData\Roaming\Godot\templates\<version>\
397407
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