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Copy file name to clipboardExpand all lines: classes/[email protected]
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@@ -662,7 +662,7 @@ Add a custom icon to the current script. The icon specified at ``icon_path`` is
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\ **Note:** As annotations describe their subject, the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be placed before the class definition and inheritance.
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\ **Note:** Unlike other annotations, the argument of the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be a string literal (constant expressions are not supported).
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\ **Note:** Unlike most other annotations, the argument of the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be a string literal (constant expressions are not supported).
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.. rst-class:: classref-item-separator
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@@ -748,6 +748,20 @@ Mark the current script as a tool script, allowing it to be loaded and executed
Stores information about UID of this script. This annotation is auto-generated when saving the script and must not be modified manually. Only applies to scripts saved as separate files (i.e. not built-in).
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\ **Note:** Unlike most other annotations, the argument of the :ref:`@uid<class_@GDScript_annotation_@uid>` annotation must be a string literal (constant expressions are not supported).
Copy file name to clipboardExpand all lines: classes/[email protected]
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@@ -6408,6 +6408,8 @@ When printing to standard output, the supported subset of BBCode is converted to
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\ **Note:** On Windows, only Windows 10 and later correctly displays ANSI escape codes in standard output.
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\ **Note:** Output displayed in the editor supports clickable ``[url=address]text[/url]`` tags. The ``[url]`` tag's ``address`` value is handled by :ref:`OS.shell_open<class_OS_method_shell_open>` when clicked.
This is a grouped state machine that can be controlled from a parent state machine. It does not work on standalone. There must be a state machine with :ref:`state_machine_type<class_AnimationNodeStateMachine_property_state_machine_type>` of :ref:`STATE_MACHINE_TYPE_ROOT<class_AnimationNodeStateMachine_constant_STATE_MACHINE_TYPE_ROOT>` or :ref:`STATE_MACHINE_TYPE_NESTED<class_AnimationNodeStateMachine_constant_STATE_MACHINE_TYPE_NESTED>` in the parent or ancestor.
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This is a grouped state machine that can be controlled from a parent state machine. It does not work independently. There must be a state machine with :ref:`state_machine_type<class_AnimationNodeStateMachine_property_state_machine_type>` of :ref:`STATE_MACHINE_TYPE_ROOT<class_AnimationNodeStateMachine_constant_STATE_MACHINE_TYPE_ROOT>` or :ref:`STATE_MACHINE_TYPE_NESTED<class_AnimationNodeStateMachine_constant_STATE_MACHINE_TYPE_NESTED>` in the parent or ancestor.
Copy file name to clipboardExpand all lines: classes/class_array.rst
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@@ -936,7 +936,7 @@ Returns a random value from the target array. Prints an error and returns ``null
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:ref:`Variant<class_Variant>` **pop_at** **(** :ref:`int<class_int>` position **)**
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Removes and returns the element of the array at index ``position``. If negative, ``position`` is considered relative to the end of the array. Leaves the array untouched and returns ``null`` if the array is empty or if it's accessed out of bounds. An error message is printed when the array is accessed out of bounds, but not when the array is empty.
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Removes and returns the element of the array at index ``position``. If negative, ``position`` is considered relative to the end of the array. Leaves the array unchanged and returns ``null`` if the array is empty or if it's accessed out of bounds. An error message is printed when the array is accessed out of bounds, but not when the array is empty.
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\ **Note:** On large arrays, this method can be slower than :ref:`pop_back<class_Array_method_pop_back>` as it will reindex the array's elements that are located after the removed element. The larger the array and the lower the index of the removed element, the slower :ref:`pop_at<class_Array_method_pop_at>` will be.
The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaltered. :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch).
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The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaffected. :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch).
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.. |virtual| replace:::abbr:`virtual(This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:::abbr:`const(This method has no side effects. It doesn't modify any of the instance's member variables.)`
Return the controllable parameters of this stream. This array contains dictionaries with a property info description format (see :ref:`Object.get_property_list<class_Object_method_get_property_list>`). Additionally, the default value for this parameter must be added tho each dictionary in "default_value" field.
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