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Merge pull request godotengine#7931 from HenryRLee/patch-getting-started
Add macOS shortcut in getting started page
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getting_started/first_2d_game/02.player_scene.rst

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@@ -53,7 +53,8 @@ or :kbd:`Cmd + S` on macOS.
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Sprite animation
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~~~~~~~~~~~~~~~~
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Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D
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Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or
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:kbd:`Cmd + A` on macOS) a child node :ref:`AnimatedSprite2D
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<class_AnimatedSprite2D>`. The ``AnimatedSprite2D`` will handle the
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appearance and animations for our player. Notice that there is a warning symbol
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next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames

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