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fixed Localization using gettext wrong word godotengine#7749
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tutorials/i18n/localization_using_gettext.rst

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@@ -214,7 +214,7 @@ You can generate a MO file with the command below:
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msgfmt fr.po --no-hash -o fr.mo
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If the PO file is valid, this command will create a ``fr.mo`` file besides
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the PO file. This MO file can then be loaded in Godot as described below.
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the PO file. This MO file can then be loaded in Godot as described above.
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The original PO file should be kept in version control so you can update
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your translation in the future. In case you lose the original PO file and

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